Tic-Tac-Toe in x86 Assembly
A tic-tac-toe game written in 16-bit x86 assembly for DOS, drawing its own board in VGA graphics mode.
- x86 Assembly
- NASM
- DOS
- VGA
2019
A tic-tac-toe game written in 16-bit x86 assembly for DOS, drawing its own board in VGA graphics mode.
2019
A side-scrolling shooter in C++ with OpenGL and GLUT, reading its arena from an SVG file, compiled to WebAssembly to run here.
2024
The three-dimensional evolution of the previous game, with a flashlight, a minimap and the same SVG arena — shown here on video, because the browser's OpenGL emulation cannot carry its lighting.
2024